It was the first adventure game to have full-color graphics selling over 60,000 copies. The game improved upon Mystery House by adding color graphics. The story was based on the many fairy tales Roberta used to read as a child. The instruction sheet had the title listed as The Wizard and the Princess. The introduction for Adventure of Serenia explains that the adventurer, with the help of a computer, has magically transported to Serenia to save the princess.ĭevelopment Advertisement from the June 1981 issue of The On-Line Letter for some of On-Line Systems' Hi-Res Adventure games, including Wizard and the PrincessĪs with their previous game Mystery House, Wizard and the Princess was distributed by Roberta and Ken Williams's company On-Line Systems in plastic bags with the 5 ¼-inch floppy disk and instruction sheet. The manual story as reprinted was also included with the Roberta Williams Collection (a compilation of games from Roberta Williams) and the King's Quest Collection Series (one of the compilations of King's Quest games). The princess gives the hero some words of advice and a computer to help him defeat Harlin, and tells him he has become the wanderer ( grandfather paradox & bootstrap paradox). He mocks the hero telling him that he may have been defeated once, but he couldn't be defeated a second time. He turned back the sands of time leaving the adventurer in the desert just outside the village of Serenia. He boasted of using his magic to change the world creating obstacles for anyone who would challenge him (he moved the desert around the village of Daventry, the northern sea splitting Serenia in two, and Great Mountains in the North on his half of the continent). The ports (Apple II, Atari 8-bit, and C64) contain additional plot added to the manual explaining how the wanderer made it to Serenia in the first place some time long into the future after Harlin had been defeated by the Wanderer, he challenged the player to again repeat the actions leading to his defeat. The player assumes the role of a happy wanderer who answers this challenge. The King has offered half of his kingdom to anyone brave enough to travel to the Wizard's castle, defeat him and return his daughter. Harlin has held her inside his castle far in the mountains. The game (according to the back cover of the Atari 8-bit family and Apple II original and rerelease versions) takes place in the land of Serenia where King George's daughter Princess Priscilla has been kidnapped by an evil wizard named Harlin. The 1982 self-booting version for IBM PC compatibles was renamed Adventure in Serenia. Ports for the Atari 8-bit family and Commodore 64 were released in 19 respectively. While Mystery House used monochrome drawings, Wizard and the Princess added color. It was the second title released in the Hi-Res Adventures series after Mystery House. Wizard and the Princess (also The Wizard and the Princess, with a leading article) is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. Apple II, Atari 8-bit, Commodore 64, IBM PC, IBM PCjr, FM-7, PC-88, PC-98
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