Only when you’re up against fast-moving creatures will it not just let you run away (like rocs, or creatures on the back of a phantom steed). Most of the time, 500 feet is more than enough to give you enough time to get away from anyone who is after you. When you need to get away from a particularly nasty monster or a dangerous place, dimension door is a great tool. The person who casts it can move up to 500 feet away. Rangeĭimension door is the most powerful of the lower-level teleportation spells. So, it’s important to think about what each teleportation spell has that makes it different from the others. The teleportation circle, word of recall, and teleport spells, on the other hand, can move more than one creature over a much longer distance, but they require higher-level spell slots. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. Misty step, far step, and thunder step all have smaller ranges and different effects. In D&D, there are several teleportation spells, and each one works a little differently.ĭimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. Both are much less likely to be around in a campaign. These capes are popular magic items because the one-per-day free dimension door lets any character quickly get out of a bad situation, get around an obstacle that would be hard to get around otherwise, or quickly catch up to a target when chasing them.īookmark, a rare and unique dagger from the Tomb of Annihilation, and the Infiltrator’s Key can also be used to cast this spell (a legendary item from Wildemount). This is in addition to the people who can cast the spell with their own spell slots. When a human from Eberron gets the Dragonmark of Passage, dimension door and a few other spells are added to the list of spells for their class (if they have one).ĭimension door can also be cast without a spell slot from a Cape of the Mountebank. It is also a subclass spell for Fey Wanderer rangers.īecause the spell is on the wizard spell list, Eldritch Knight fighters and Arcane Trickster rogues can also use it, even though they don’t get 4th-level spells until late in their careers. Trickery Domain clerics and Oath of Vengeance paladins get this spell as a bonus from their subclass, and it is always ready for them. The bard, sorcerer, warlock, and wizard all have the dimension door spell on their lists of spells. In a way, anyone can learn this… if they have enough money to buy a rare magic item. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. The creature must be within 5 feet of you when you cast this spell. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. You can bring along objects as long as their weight doesn’t exceed what you can carry. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” You teleport yourself from your current location to any other spot within range. Carrying Capacity Dimension Door Spell Details.
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